![]() ![]() You have your free time to explore every nook and cranny, finding Treasure Chests and little glowing orbs of goodies. One of my favorite parts of a game like Trials of Mana is the moment you arrive to a new town. The Mana vibe is ever-present and make no mistake, you’ll feel like you’re right back in those 1990s worlds. Gone are the beautiful pixel sprites, but in are HD textures that are simply stunning. Square Enix made no compromises making the environments, the game worlds, and especially the characters as gorgeous as they’ve ever been. I went with Hawkeye, Charlotte, and Riesz, because they looked cool and truth be told I have no connection to these characters, so I went with my default lineup: someone to hit stuff, someone to cast magic on stuff, and someone to heal the other people when they break. It’s your typical JRPG-fare where you decide between fighters, healers, magic-casters, you name it. And the incredible music accompanies you immediately as you build out your team of three. It does to me what Nintendo games do to me. The music is downright adorable, something about the charm of the Mana series always struck a chord with me. Just about everything in this game within the first 5 minutes of storytelling and character building feels like I time-traveled back to the 1990s, but in HD. Well, I’m happy to say that the quality of life additions from Square Enix brought Trials well into the 21st century. Secret of Mana has not aged well at all, and I know that Trials has some similar systems in place. I knew that would make or break this remake for me. You continue the demo into the main game seamlessly, so you’re risking nothing here by playing the demo first.Īnyway, enough rambling on about things – you’re here presumably to learn about the Trials of Mana remake!Īs someone who never actually played Trials of Mana (aside from the hour I mentioned, in which I got absolutely nowhere except lost), I was hoping for some modernization in terms of the pacing and the combat. It’ll take you about an hour and a half to two hours to completely finish it, and you’ll know quite quickly if it’s your thing. ![]() I’m not going to spoil anything, I just seriously want you to play the game more than I want you reading my blog. Seriously – don’t even read the rest of this. The demo for the Trials of Mana remake is available on the eShop, and if any of this has piqued your interest in the game so far, I highly recommend you go check it out. But how I came to acquire the remake? Well, in fact, I wasn’t even planning on grabbing it at all, as I typically prefer originals, but then… I played the demo. That being said, I played no more than 1 hour of the original Trials of Mana release due to focusing on other games at the time. Given the cost of Super Nintendo cartridges these days, it will most likely remain missing for a long time, so I required a copy. So now that the Trials of Mana remake has been here for a few weeks, how does it compare to the original game on which it is based?įirst and foremost, I actually own the Collection of Mana physical copy on my Switch, but I mostly grabbed it to secure a physical copy of Secret of Mana, one of my favorite titles from the Super Nintendo days, and also one of my most missing-est titles in my collection. Sure, there was a fan translation of the original Seiken Densetsu 3 released in 1999, but an officially translated release and an upcoming HD remake was definitely huge news for long-time fans of the Mana series when it was first announced. In the 2019 Nintendo Switch release Collection of Mana, Trials of Mana is the third and final entry in the collection, and for the first time, in English! As the successor to the beloved Super Famicom/Super Nintendo release Secret of Mana, and the third title in the Mana series, it somehow evaded an English release up until just last year. In this case, the game in question is a 3D remake of the 1995 Japanese-exclusive release Seiken Densetsu 3. If you’re Square Enix, you have a huge backlog of titles that new generations of fans want to play, and bringing those older titles forward is practically a necessity, especially if you want to finance newer, riskier projects. You need to keep a lot in-tact from the game or series you’re reviving, or else you risk polarizing the fanbase. Reviving an old series is almost always a risky move. ![]()
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